Quest: Part 2 - The Swamps of Claircorn, from game on 3/20/09

March 23, 2009

Thokk, Ivellos and Spark stood in the swamp at the opening where they had just fought the Black Dragon.  They showed him mercy and he left, promising to not harm the group if they let him go.  The dragon had also left them his treasure.  Beyond the opening, where the battle had taken place, was the cave.  Thokk walked across the waters to it and peeked inside, ducking his head to be able to see in.  The top of a tied bag was sticking out of the water.  Thokk grabbed it and opened it.  A pile of platinum was found on the inside, Thokk had a disappointed look on his face.  "That's it?" Thokk said, as Ivellios went inside the cave too and searched around.  Ivellios found something below the surface of the waters, something metal.  He grabbed it and raised it above the waters.  It was a metal staff, with arcane ruins written on the side of it. Ivellios couldn't make out what the ruins said.

Spark walked over to Ivellios and examined the ruins on the staff.  Spark was able to read the inscriptions, and made it out to be a magic staff of acid and flame.  The group began talking amongst themselves about which way to go next.  

Somewhere in the mountains, North of Kaza Tir... the Hermit sat in a hidden library.  The library was part of his lair that he had built in secrecy, it was stuffed with magical texts and a few magical items.  This library was made up of things that the Hermit had collected throughout his practice as a Wizard.  Spells that had been forgotten or that few people knew were amidst some of the pages in those books... though even if someone were to find the location, it would be just as difficult to figure out the arcane language.  The Hermit specifically recorded these spells in a difficult way to make sure that only the most advanced practitioners would be able to learn anything from them - and after a great length of studying them at that.  

What the Hermit was focused on though, had nothing to do with any of those texts.  He was starring into a crystal ball, that was sitting on top of a ...

>>>still writing, check back for further updates later<<<
 

Quest: Part 1 The Swamps of Claircorn - from game on 3/15/09

March 19, 2009


Ivellios and Thokk returned to Kaza Tir. They had decided to take on the quest offered by the Hermit, after a change of heart (that the Hermit seemed to have nudged along).  They arrived at the Crystal Castle with Silverglade and Zoron, where the Hermit (amazingly!) appeared - as if he had been expecting them.  "Finally, you have gained some good sense," the dirty elder preached.  The Hermit told them that only two of the four adventurers in their group were allowed to go on the quest. Si...
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Wandering in Kaza Tir- Friday the 13th! 3/13/09

March 14, 2009

Ivellios wandered through the streets of the half destroyed city, arriving at his destination: the magic shop.  He was hoping to be able to buy cursed magical items from the shop, as this particular magic shop was known to carry the rarest items in the country.  What he found when he arrived at the shop, however, was a half destroyed building that had been completely looted - a result of the city having been previously taken over by their enemies in Tarsus.  The city was in shambles, very ...
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Exiting the Fire God's Realm - from game on 3/6/

March 9, 2009

In the grassy planes, somewhere West of the town, Tothmeer... a magical gate opened above the grassy floor; the result of a spell cast by the Sorcerer Dragon, Zoron (who was currently cursed to live in an Elf body).  The gate spell appeared on the planes like a circular doorway with no frame; it was visibly misplaced in the grassy planes, as it revealed a fiery dungeon beyond it's yawning gap.  The gate opened up from the plane that the adventurers were currently trying to escape: The Fire ...
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The D&D Game Summary: From the Beginning

March 2, 2009
A long time ago... in a galaxy far, far away... farther than that... keep going... keeeeeeeeep going... oops you passed it, go back a little... right there!.... yeah, it happened there!

Chapter 1
The game began with the characters waking up in a musty dungeon cell.  Three of the walls, the ceiling and the floor were all made of stone, but a fourth wall was made of iron bars!  The PCs quickly discovered that they were in jail.  Not remembering much of who they were, they slowly regained their...

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